Ilustración editorialEtiquetas comunes aclaran la accesibilidad de los videojuegos
Electronic Arts, Google, Nintendo of America, Riot Games, Ubisoft y Xbox comenzaron a usar etiquetas de Accessible Games Initiative. Describen funciones como subtítulos o controles configurables en páginas y catálogos participantes. La adopción es voluntaria; una etiqueta no garantiza que cada juego cubra las necesidades de todas las personas.
Fuente original: Entertainment Software Association
Fuentes y evidencia (3)
- Entertainment Software Association · Six Companies Adopt the Accessible Games Initiative Tags, Helping Players Find Accessibility Features in Popular Video Games
Publicado: 2 nov 2026 · Consultado: 11 nov 2026
“Electronic Arts, Google (YouTube Playables), Nintendo of America, Riot Games, Ubisoft and XBOX – have begun to implement the Initiative’s tags”
- Video Games Chronicle · Accessible Games Initiative tags adopted by Nintendo, Xbox, Ubisoft and EA, making it easier to find accessibility features
Publicado: 4 nov 2026 · Consultado: 11 nov 2026
“Nintendo, Xbox, Ubisoft, EA, Riot Games and Google – have adopted the tagging process created by the Accessible Games Initiative.”
- Electronic Arts · Accessible Games Initiative Tags is now available on EA platforms
Publicado: 2 nov 2026 · Consultado: 11 nov 2026
“Accessibility tags identify whether a game includes a specific accessibility feature.”
